Bellring published the whole phase breakdown as a single image on 5 August. This is that image read out as text, with every entry carrying the confidence it actually has.
Official roadmap, Phase I panel — and the identification is no longer ours. Bellring published this panel uncaptioned, but DevNote #7 had already published the same figure twelve days earlier, in the same pose and holding the same barbed red blade, on a concept sheet placed directly beneath the paragraph naming the Soulgnawer. The panel is that sheet rendered. Bellring labelled it by placement; this site only noticed.
Phase I — live now, Soul Harvest included
Official · dated
Einherjar Mode: Mist Lord challenge unlocked
Opens with the client update Bellring dated to 6 August. The 1 August post adds that defeating this Mist Lord carries a higher chance of dropping Holy Weapons or Holy Forging Materials; no drop rate was published, so there is no number to quote.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug · The Second Wave of Launch Rewards, 1 Aug
Season tasks become available
The roadmap’s own wording: “A mysterious guest arrives at Windrest, bearing news that will lead Gyldhunters toward an unknown fate.” The 7 August notice added the timing — Season Tasks open with “next week’s client update” — and that update landed on 12 August. Whether the tasks opened with it is still unstated — the 12 August notes never print the phrase, naming “a new stage of the Fate Chart” instead — but they are live: the 19 August fix list corrects the text of “Objective 2 within Season Tasks”, which cannot be done to something unshipped. The season’s narrative frame is the Fate Chart, named in DevNote #7.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug · August 7 Server Online Update Notice, 7 Aug · DevNote #7, 24 Jul
Season-exclusive content: Soul Harvest
Gather Soul Cocoons, challenge the Soulgnawer, and enter a new multiplayer showdown for exclusive Soul Harvest rewards. The 7 August notice pointed at “next week’s client update”; that update landed on 12 August and the event is live. Runs pay tokens, spent at the Mistchaser Shop — named on 15 August, three days after the event it belongs to shipped — on the Soulbound Serpent Crystal, a Holy Material Selection Chest, Moonlight Nectar and Soul Coins.
The ritual is contested. DevNote #7 tells you to watch for third-party ambushes while it is running.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug · August 7 Server Online Update Notice, 7 Aug · DevNote #7, 24 Jul
Official roadmap, Phase II panel. Published uncaptioned, beside the entry naming the Nether Ferry skin.
Phase II — mid-season, September
Official · month only
Brandrgarde — Solo Mode
Shipped on 3 September 2026, Normal and Cataclysm difficulty both — four weeks after a confirmation that named the middle of Season 1 rather than a date. The announcement had named the cost itself: two more modes split the matchmaking queue and raise fresh class-balance problems in solo play, which it said it would evaluate before making further adjustments. The pass that landed with the mode is the first evidence of how that is handled — Blackarrow’s Steel Arrow cooldown was cut in both queues, by more in Trio than in Solo.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, body text
Season tasks fully unlocked
“As you venture deeper alongside the mysterious guest, a new crisis gradually surfaces.” Completing them earns the S1 Pip’s Rare Pouch and the Nether Ferry skin.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, Phase II panel
Underlord Speed Challenge
Kill Underlords quickly for bonus rewards from Fern the Woodling. No timer, threshold or reward table has been published.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, Phase II panel
Official roadmap, Phase III panel. Published uncaptioned, beside the Ancestor Tree entry.
Phase III — announced, no date
Announced · undated
New monster: Golden Woodling
“A rare Woodling disguised as precious treasure; its golden radiance is as mysterious as it is deadly.” For seven weeks that sentence was the entire published record. The September 23 maintenance update dated it: the event has been live since 24 September 2026 at 02:00 UTC+0, with only “the end of Season 1” named as a closing point and no Season 1 end date published. Still no health, spawn rule or loot table — and the rest of Phase III is still undated.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, Phase III panel; September 23 Server Maintenance Update
Random match event: Ancestor Tree
Break the Ancestor Tree’s seal to claim gifts from the ancient spirits. The 13 July dev update described it as a Hallowgrove-exclusive spawn that forces a contest-or-cash-out choice; the roadmap does not repeat the map restriction, so whether it stays Hallowgrove-only is open.
“Beware of rival Gyldhunters eyeing your prize” — the same contested-objective shape as Soul Harvest.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug · Dev Update: What We’ve Been Up To, 13 Jul
Season 2 teaser
“Fires of the Past await their rekindling.” Brand-new tasks uncover Season 2 clues and lock in early rewards.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, Phase III panel
Official roadmap, Season 2 panel. Published uncaptioned, beside the entry naming the Blackarrow javelin; DevNote #8 later published separate Javelin concept art but still no skill or stat sheet.
Season 2 — direction only
Announced · undated
New Blackarrow weapon: Javelin
A third weapon line for a class that already exists, rather than a seventh class. DevNote #8 says the Javelin is in full production and shows concept art; no skills, stances, stats or date have been published.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, Season 2 panel · DevNote #8, 20 Aug
All-new season theme and exclusive gameplay
Still unnamed and undated, but the Phase 2 AMA moved it from teaser to direction: Season 2 will add a new seasonal mode with its own exchange shop, reduce the grind for that shop, raise overall loot drop rates, add a shard exchange for key camp-upgrade materials, keep Combat Bags easier to acquire and raise their stack limit in a future update. Bellring says these pieces will not all be live on Season 2 day one and that schedules will come in later Developer Updates and patch notes.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug · Gyldenhunters’ Council Community AMA, 10 Jul · Gyldenhunters' Council Phase 2, 30 Sep
All-new season-exclusive progression system
Listed as separate from the Path of Glory ladder that shipped with Season 1. The Phase 2 AMA still does not name the system, but it does name adjacent progression changes: a dedicated Gem Warehouse, an Unequip All button for gems, improved forging cost-effectiveness, more practical Combat Bag affix configurations, and improved Scavenger Squad profitability. No ratios, inventory caps, unlock costs or launch date have been published.
from: Roadmap and Launch Rewards: Wave 3, 5 Aug, Season 2 panel · Gyldenhunters' Council Phase 2, 30 Sep
Live now
Official, dated
Announced, no date
Contested / risk
Every entry is compressed from the 5 August “Roadmap and Launch Rewards: Wave 3” announcement and official follow-up posts named on the row, including the 30 September Gyldenhunters’ Council Phase 2 AMA where it adds Season 2 direction. Nothing here is a community estimate or a leak. Where the official posts give no date, this page gives no date.
8月5日の投稿で3つのことが明らかになり、7日にタイミングの補足が1つ入り、8月20日のDevNote #8でライブ運営の方向性が追加され、9月30日のGyldenhunters' Council AMAで複数のシーズン2要望が公式の方向性になりました。ミストフォールハンターは8月5日に100万人を突破し、DevNote #8時点で150万人以上のGyldhunterが到達。ブランドガルデのソロモードは9月3日に実装され、8月6日のクライアントアップデートに日付が付き、次のクライアントアップデートがソウルハーベストとシーズンタスクの公式な実装枠になりました。AMAは優先事項を示すもので、リリースカレンダーではありません。
そのクライアントアップデートは8月12日に到着しました。ソウルハーベストは実装済みで、同時にローンチ以降で最初の本格的なバランス調整も入りました。ただしシーズンタスクには触れていません。シーズンタスクが実装済みであることは、8月19日の修正一覧が「Objective 2 within Season Tasks」の文言を直していることで確認できます(未実装の機能の文言は直せません)。開放された日は一度も公表されていないため、このページでは日付を挙げません。
Gyldenhunters' Council Phase 2 — Community AMA Responses, 30 September 2026 — Official — a community AMA response that separates Season 2 plans, future-season backlog items and requests with no current plan. It promises higher Season 2 drop rates, a new seasonal mode and exchange shop with less grind, a shard exchange for camp upgrade materials, Combat Bag stack-limit and affix-practicality work, a Gem Warehouse, Unequip All, Soekja-mail mute, starter-gear auto-destroy, optional drinking-animation skip, world-chat level-gate work, and states no current plan for US West/Middle East servers, Duo Mode or bot-matchmaking opt-out.
DevNote #9 — 24 September 2026 — Official — Bellring’s first long-form explanation of the missing-hit and missing-dodge reports: hit registration is server-authoritative, client-side damage prediction can show blood and impact before the server rejects a hit, Sword and Shield’s first-strike active hit window is only 62 ms, dodge and skill commands can be rolled back by upstream/downstream latency, server frames above 50 ms are the monitoring threshold, Brandrgarde is heavier than Hallowgrove, and launch optimisations included smaller client-prediction hitboxes, EFS→EBS storage, hyper-threading adjustments, batch/asynchronous logs, smarter monster behaviour constraints and multi-frame spawning/drop calculations.
DevNote #8 — 20 August 2026 — Official — Bellring says over 1.5 million Gyldhunters have arrived, explains the Soul Harvest and Mistchaser Shop design goals, names upcoming balance targets for Shadowstrix, Sword and Shield Mercenary, Polearm & Shield Withered Knight, ranged classes, season tasks and server hiccups, publishes the seasonal-reset framework, and shows Blackarrow Javelin concept art. Where it says “future” or “upcoming”, this site treats it as direction rather than a shipped patch.
August 7 Server Online Update Notice — 7 August 2026 — Official — server-side fix for the Polearm & Shield charge plus Focused affix speed-bonus bug; confirms lag investigation is still ongoing, next-week chat blocking/report-feedback work, and the next client update for Soul Harvest and Season Tasks.
Roadmap and Launch Rewards: Wave 3 — 5 August 2026 — Official — the 1,000,000-player milestone rewards, the third launch reward mail, Brandrgarde Solo Mode for September, the 6 August client update preview, the full Season 1 roadmap image this site transcribes, and the statement that stuttering and latency reports are under investigation.