Weekend supplies change twice: what you get, and how you get it
Two weeks ago the weekend event was three separate mails — a Pro Combat Bag at 00:00 on Friday, another on Saturday and an Elite Combat Bag on Sunday, each on your server’s clock and each expiring 24 hours after it was sent, so a single Sunday login lost two of the three. This update replaces the mails with an in-game event, [Weekend Surprise], and changes the contents: Pro Combat Bag ×1 and Elite Combat Bag ×2, “claimable weekly”, until the end of Season 1. That is one Pro bag traded for one Elite bag, and it removes the mail mechanism the per-night deadlines came from.
- What the post does not say: which days the event is open, or whether an unclaimed week carries over. “Claimable weekly” is the whole of it. Until the first weekend under the new system has been observed, treat the old three-night habit as the safe one.
- Season 1 still has no published end date, so “until the end of Season 1” is no more a date here than it was on 9 September.
- Separate and additive: [7-Day Surprise], a login event from the end of this maintenance, with Pip’s Rare Pouch Voucher named among its rewards. It also runs to the end of Season 1, and no day-by-day reward table is published.
Golden Woodling gets a date — and still nothing else
Golden Woodling has been on the Season 1 roadmap since 5 August as a single sentence in the Phase III panel: a rare Woodling “disguised as precious treasure”. For seven weeks that sentence was the entire published record. This post dates it: the [Golden Woodling] event has been live since 24 September 2026 at 02:00 UTC+0; Bellring gives only “the end of Season 1” as its closing point, and Season 1 still has no public end date. You find and defeat Golden Woodlings in matches for bounty rewards. That is everything it adds.
- Not published: which maps it spawns on, how rare it is, how much health it has, or what the bounty pays. Any spawn rate or drop table you see for it before the event has run was not written by Bellring.
- It is the first Phase III item with a date. The Ancestor Tree event and the Season 2 clues from the same panel are still undated, so this is not the start of Phase III as a whole — only of this one entry.
- The Gylden Rush cosmetic with a Golden Woodling head is a different thing from the creature, and nothing in this post touches it.
The Warhammer nerf is one talent, not the sling
The only numeric change in the balance section is Mercenary: each rock [Warhammer Sling] launches deals less damage when the [Rock Scatter] talent is active. The post excludes charged casts under [Powerful Rock Sling] in so many words, and the developer note names the target — high-burst combos built around Rock Scatter, whose damage “significantly exceeded our design expectations”. As with every pass since launch, no figure is published.
- If your Mercenary does not take Rock Scatter, this line does not touch you. The Skullcrusher PvP build on this site takes Warhammer Sling for its uncharged level-2 follow-up and not Rock Scatter, so it is unaffected by the wording as published.
- Sorcerer gets one fix: a Blackarrow [Paralysis Arrow] hit could stop you casting [Fire Bolt], [Thunderstrike] or [Meteor Charm] until they had fully channelled.
- Seer gets the largest block, all fixes: Reverent Seer dodge distance, [Burst Rune] affecting teammates, [Opportunist Strike] stun not scaling with the [Curse] affix, [Psionic Orb] after a dodge, Blasphemer [Paralysis Sigil] refusing to cancel, and a controller conflict that could bind two skills to one [Switch Rune] combination.
- [Breakaway] could malfunction under continuous hits or with skills cast inside its window, and colliding with an enemy mid-skill could push you into a wall. Both fixed, for every class.
The Underlord chest exploit, kill credit, and a repair cut nobody announced
Three lines change how runs pay out rather than how they play. In Hallowgrove Chaos Trio the reward chests from the [Underlord Speed Challenge] in the Supreme Hall could be opened repeatedly; that is fixed. Barrier teleportation after a Mist Lord or Underlord challenge now makes you fully immune — damage, stagger, crowd control and debuffs — where before enemy damage could still land. And kill attribution is reworked so a PvP kill is credited less often to fall damage, PvE damage or the Gyldenmist.
- Under “Previously Updated Content”: the Gyldenblod needed to repair Legendary equipment was reduced, and durability loss on defeat was slightly reduced. The post files this as already shipped. It had no announcement of its own, so this is the first time it is in writing — and, as usual, with no figures.
- Match History gains a report button on the damage breakdown tab, so the player who killed you can be reported from there after the match.
- A match now shows which battlefield server you are on. Until now that was only readable from the region you queued in.
- PlayStation controllers are natively supported on PC. On Xbox PC, the prompt for toggling player codenames showed the wrong button; that is fixed, along with controller navigation across the Wardrobe, Mall, Camp, Inventory, Skills and Loadout screens.
- Also fixed: gravestones that could not be looted, Hallowgrove’s Unstuck failing in certain terrain, being stuck mid-air after a fall, the [Soul Ferry] extraction loop still audible after you leave, Fate Altar errors during a Soul Harvest, TAAU anti-aliasing flicker on some hardware, and a false “Sold Out” prompt on Damaged gear in the Loadout screen.



